Resume
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Chase Lawhead
Environment Artist
[email protected] | (206)-351-2518 | Sammamish, WA
Objective:
To add my skills to a hard working game development team in order to create a high quality product.
To help create great, successful games and ensure complete customer satisfaction
Education:
Digipen Institute of Technology
Bachelor of Fine Arts in production Animation
2007-2011
Futurepoly
3d Modeling for Games
2012
Software:
3ds Max, Maya, Photoshop, Zbrush, UDK, NDO2, Crazybump, Mudbox, Ticketrack, Jira, Xbox chief, Visual Studio, TFS (Team Foundation Server), Windows, OSX, Microsoft Office
Work Experience:
Test Associate II | Microsoft/Compucom | May 2011-May 2012
Shipped: Halo Reach DLC 3, Halo Anniversary (Xbox 360)
CG275 Teachers Assistant | Digipen Institute of Technology | Jan 2011-May 2011
QA Tester | Foundation 9 Entertainment | May 2010-Aug 2010
Shipped: Front Mission Evolved (PS3, Xbox 360, Steam)
Skills:
Environment Artist
[email protected] | (206)-351-2518 | Sammamish, WA
Objective:
To add my skills to a hard working game development team in order to create a high quality product.
To help create great, successful games and ensure complete customer satisfaction
Education:
Digipen Institute of Technology
Bachelor of Fine Arts in production Animation
2007-2011
Futurepoly
3d Modeling for Games
2012
Software:
3ds Max, Maya, Photoshop, Zbrush, UDK, NDO2, Crazybump, Mudbox, Ticketrack, Jira, Xbox chief, Visual Studio, TFS (Team Foundation Server), Windows, OSX, Microsoft Office
Work Experience:
Test Associate II | Microsoft/Compucom | May 2011-May 2012
Shipped: Halo Reach DLC 3, Halo Anniversary (Xbox 360)
- Logging bugs/issues into multiple bug databases
- Help organize and direct ForeArm team efforts, as directed by team lead
- Compiling issues together in a report, to send to team leads
- Writing bugs/issues pertaining to art, maps, weapon balance, networking, game balance, crashes, map editors, exploits, game design, etc.
- Taking part in concentrated play tests with developers, and other testers in order to provide design and balance feedback
- Running test passes for game balance, art, maps, weapon balance, networking, map editors, game design, etc.
- Running certification passes to Microsoft specification
CG275 Teachers Assistant | Digipen Institute of Technology | Jan 2011-May 2011
- Teaching students 3ds Max, and Photoshop for 3d game art creation
- Showing students how to create clean models, clean unwrapping, texture maps, lighting, rigging, animation, and rendering
- Giving students feedback on their in class work, which included character models, texture maps, animation, rigging, and rendering
QA Tester | Foundation 9 Entertainment | May 2010-Aug 2010
Shipped: Front Mission Evolved (PS3, Xbox 360, Steam)
- Writing bugs.issues pertaining to art, maps, networking, multiplayer balance, game design, map exploits, etc.
- Compiling feedback for developers, team leads, international leads.
- Running test passes for the art, maps, networking, multiplayer balance, game design, map exploits, etc.
- Running certification passes to Microsoft, and Sony Specification
Skills:
- Taking assets from concept to finished models
- Creating 3d assets from high poly models to low poly models
- Creating high resolution textures
- Running organized test passes in a timely manner
- Creating, reproducing, and filing issues into bug databases
- Strong communication skills throughout the whole game development pipeline
- Meeting deadlines through strong organization and time management
- Productive in a team environment, as well as an individual contributor
- Experience shipping multiple titles on multiple platforms, in quality assurance
- Working with team leads and department heads, to create high quality products